Tron 2.0 PC Game Review


Tron 2.0 is a first person shooter computer game developed by Monolith Productions. Tron 2.0 was the official sequel to the 1982 film Tron, but was later declared non-canonical by Tron: Legacy director Joseph Kosinski, according to Steven Lisberger, inventor of Tron. The PC version of the game was released on August 26, 2003 by Buena Vista Games. The Mac version was released by MacPlay on April 21, 2004. Bruce Boxleitner repeats his role from the original film as Alan Bradley. Cindy Morgan, who also starred in the original film, addresses a new character Ma3a, although Lora Bradley (now Alan’s wife, deceased in the game’s timeframe) is mentioned by name. Rebecca Romijn provides the voice of Mercury. A new “light cycle” design was contributed to the game by Syd Mead. The game explained the Tron arcade game that appears in the game and the film, which is based on Kevin Flynn’s experience in ENCOM in the original film. The single player campaign takes place entirely in the world of the computer (although some cutscenes from the ENCOM research laboratory are shown). The general goal of each level is to get things done and find keys (“authorization bits”) that allow access to the next level. The design of the levels in the game is linear; There is no choice of how to go about it or what to say while interacting with other characters. The levels offer energy bridges and gates, neon glowing contours, lively colors, floating boxes and tiles, teleports and deep abysses. Jet is injured if he falls from a great height (or killed if the height is great enough) or is crushed by certain moving objects in the digital world. Jet begins with the target weapon shown in the film. but receives other weapons similar to a shotgun, a submachine gun, a sniper rifle, and grenades. Ammunition for these new weapons is energy that Jet can collect at various points during the game (an exception is the disc, which in its basic form does not consume any energy). The names for these weapons in the game are disc, staff, net, and ball. The other weapons are upgrades to these basic weapons (called “primitives”). Jet’s capabilities are customizable as its in-computer program receives “Build Counter” upgrades. When you reach a level, Jet 1.0 becomes Jet 1.1 and so on. He acquires new skills and also the weapons mentioned above in the form of “subroutines”, which are distributed over the levels in “archive bins”, and he has a limited number of storage spaces in which these subroutines can be “installed” on his person . Subroutines start out as alpha software but can be upgraded to beta and gold status, both of which take up less disk space and become more effective. As he moves through the levels, Jet has to attack many lower tier enemies. While none are particularly powerful, they usually appear in gangs, making them more of a threat. Among the regular levels there are some with boss enemies. There are several light cycle races embedded in the first person shooter levels. As can be seen in the film, these races are actually arena duels, with each cycle of lights trying to destroy its opponents by driving them into its jetwall. The arenas include enhancements (such as speed zones that affect the speed of cycles), more complex layouts with walls and other artifacts (instead of the “empty box” shown in the movie), and power-ups that can be collected during the Run. In addition to Tron’s regular light cycle, Jet can also access the super light cycle, which has a more modern design and offers more speed. In Tron 2.0, the player first had to win the Light Cycle races to advance the campaign. Feedback from consumers found that many felt that the computer-controlled light cyclists were being steered with incredible precision (e.g. spinning at speeds a human could not reach, or wrapping themselves up), forcing players to wait that the hostile cycles of light self-destruct. As a result, the vendor has released a patch that eliminates this rule. The additional light cycle mode does not contain a campaign. Instead, the player has several light cycle arenas to choose from. .

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Robert Dunfee