Outriders demo patch will add a motion blur toggle and fix that annoying inventory crash bug


More than two million people have downloaded and played the demo for Outriders since it was released a week ago, developer People Can Fly said in a post today, and so far it seems to have gone pretty well. The studio stated that the backend struggled to handle the load for the first few hours of release and that some players (and still as far as I know) have had technical issues, but a patch is on the way that hopefully will Will Fix Worst of Them, and tweaks and tweaks to the gameplay are also in the works.

“To cut a long story short, while our planned infrastructure was ready for the raw number of expected total players, the speed with which these players joined in the first few hours of the demo exceeded our expectations. So, while our backend systems supported the were automatically scaled and couldn’t be scaled fast enough at the time to meet the demand of the gamer population, “the studio said.

“Since then we’ve made changes to the backend and we shouldn’t repeat this particular problem once the game has fully started.”

People Can Fly’s main focus is getting Outriders ready for full release. However, a patch for the demo is expected to be released early next week. We can expect:

  • A motion blur toggle was added
  • We made minor changes to the frame rate output for certain elements in cutscenes. However, we are working on a more comprehensive correction for the future
  • Fixed a crash that occurred repeatedly when opening the menu or inventory
  • Improvements have been made to reduce matchmake time
  • Fixed a bug that caused player gear to be deleted if they were disconnected during a transition
  • Improved subtitle display and synchronization during the “Bad Day” quest
  • Other minor improvements and fixes were made

Gameplay adjustments in response to player feedback will be made tomorrow in a backend update that does not require downloads. Some of these improvements only affect the demo and may not be seen in the main game as some players are playing a little too much ham for their own good.

“While we balanced the main game with a certain progression system, this progression can be affected by the heavy farming equipment and / or mods in the demo. As some players reload much of this progression from the front (e.g. by trying to to do that).” Fill your mod library or already purchase several Legendaries) within the demo content. Your experience with parts of the main game can be compromised, “the studio explained.

“Of course it’s every gamer’s decision to play the game for themselves and we don’t want to prevent people from growing the demo for equipment when they are having fun. However, we want to make sure that the process isn’t too easy and is straightforward. ” or prone to exploitation. “

Here’s what’s in the pipe:

Changes to the captains

  • The effectiveness of the Captain Mob ability “Healing Light” is reduced.
  • The cooldown times of the Captain Mob Abilities “From the Ashes” and “Phoenix Aura” are increased.
  • Some players found it difficult to fully kill Captains who would trigger these skills, making the encounter more frustrating than challenging, but entertaining.

Changes to Gauss

  • Gauss increases his health points for repeated playthroughs.
  • This is to ensure that it remains fun and challenging for players who are overwhelmed at this point in the story.
  • Gauss’s healing from his Steel Wall ability is increased.

Changes to loot drops

While we don’t want to prevent agricultural runs (we get it!), The loot cave discovered by the triple chest run, as well as the store exploit, don’t feel in the spirit of the game. To that end, we’re redirecting the farming efforts to the in-game mechanics, which may be more comfortable for players to play through and replay.

  • Epic items no longer appear in stores and vendors (within the demo).
  • Chests no longer drop legendary items.
  • Side quest rewards (on reruns) now have the ability to drop legendary items.
  • Opponent drop rates are NOT currently changing as we believe they are reasonably well balanced for the average gaming experience. Rip this captain apart.

Developers are also working on fixes or changes to issues with matchmaking, camera shake during cutscenes, inventory item disappearances, and fraud. However, some of these changes won’t be visible until the full game is released. That will take place on April 1st – no joke -. If you haven’t tried the Outriders demo yet, I want to encourage you to firstly (it’s available on Steam and it’s really quite good) and secondly, to help you get to a solid start with our guide to the game’s classes.



Robert Dunfee