Director Naoki Yoshida Q&A – PlayStation.Blog


Since A Realm Reborn 2013, Final Fantasy XIV has received a new expansion every two years. Each of these huge updates introduced a plethora of new content for the Square Enix MMORPG, with each release being akin to a stand-alone JRPG. Everything full of exciting stories, new regions, missions and impressive boss fights that continuously expand the fantastic setting of the game, Eorzea.

Last week Square Enix introduced the fourth expansion. Like its predecessors, Endwalker promises new jobs, new areas to explore (we’re going to the moon!) And much much more.

And as with the redesign and subsequent expansions in 2013, Endwalker development is led by Naoki Yoshida. The director and producer has transformed Final Fantasy XIV into a critically acclaimed MMO giant over the past eight years. This latest version marks the end of a decade-long history that dates back to the original version of the game, which was released in 2010.

Yoshida-san is a very busy man. Not only is he responsible for one more expansion of Final Fantasy XIV, but he was recently announced as the producer for the upcoming Final Fantasy XVI. But between juggling two Leviathan-sized projects, he found the time to answer our burning questions about this amazing Endwalker reveal.

Endwalker will complete the 10 year story arc of Final Fantasy XIV. How does it feel to finally close such a long chapter? When did you first imagine how this chapter of FFXIV would end and how much the final version would have changed from that original premise?

The idea of ​​the “Hydaelyn and Zodiark Saga” had existed since the time of A Realm Reborn and was what we worked on to create the story. To bring this story to an end, Final Fantasy XIV had to thrive as an MMORPG, and we were far from declaring the ongoing story to be the Hydaelyn and Zodiark saga even at the time of Heavensward’s release. After Stormblood was released, and after seeing the growing community and success of the game, I thought it was time to flesh out the concepts of the story in more detail and think about how and where that conclusion could take place.



Robert Dunfee